{"id":84,"date":"2013-12-30T23:41:33","date_gmt":"2013-12-30T23:41:33","guid":{"rendered":"http:\/\/mjdarby.net\/blog\/?page_id=84"},"modified":"2014-01-07T22:24:16","modified_gmt":"2014-01-07T22:24:16","slug":"the-hullet-bells","status":"publish","type":"page","link":"http:\/\/mjdarby.net\/blog\/the-hullet-bells\/","title":{"rendered":"The Hullet Bells"},"content":{"rendered":"<p>&#8220;The Hullet Bells&#8221; is the current codename for my shooting game engine. As the clever amongst you have already discovered, it is a <a href=\"http:\/\/en.wikipedia.org\/wiki\/Spoonerism\">spoonerism<\/a>. The reason for this wordplay is that I lack any semblance of imagination.<\/p>\n<p>I&#8217;ve been writing up my approach to Hullet Bells over the series of a number of blog posts. All of these posts fail to link to the <a href=\"https:\/\/github.com\/nifrith\/HulletBell\/\">GitHub page<\/a> where the Hullet Bells are safely stored. There is a huge gap between the initial commit and the first big update because well, I was previously relying off.. Dropbox.. for version control. However, I am aiming to rectify this and keep proper version control of this going. So take a look, follow along with the blog posts. It might be fun!<\/p>\n<ul>\n<li><a href=\"http:\/\/mjdarby.net\/blog\/2013\/12\/26\/the-hullet-bells-part-1-a-primer-on-shmups\/\">Part 1 &#8211; A Primer on Shmups<\/a><\/li>\n<li><a href=\"http:\/\/mjdarby.net\/blog\/2013\/12\/30\/the-hullet-bells-part-2-getting-organised\/\">Part 2 &#8211; Getting Organised<\/a><\/li>\n<li><a href=\"http:\/\/mjdarby.net\/blog\/2013\/12\/30\/the-hullet-bells-part-3-handling-it\/\">Part 3 &#8211; Handling It<\/a><\/li>\n<li><a href=\"http:\/\/mjdarby.net\/blog\/2014\/01\/05\/the-hullet-bells-part-4-insert-title-here\/\">Part 4 &#8211; Insert Title Here<\/a><\/li>\n<li><a href=\"http:\/\/mjdarby.net\/blog\/2014\/01\/07\/the-hullet-bells-part-5-valuing-your-input\/\">Part 5 &#8211; Valuing Your Input<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;The Hullet Bells&#8221; is the current codename for my shooting game engine. As the clever amongst you have already discovered, it is a spoonerism. The reason for this wordplay is that I lack any semblance of imagination. I&#8217;ve been writing up my approach to Hullet Bells over the series of a number of blog posts. <a class=\"read-more\" href=\"http:\/\/mjdarby.net\/blog\/the-hullet-bells\/\">[&hellip;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-84","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mjdarby.net\/blog\/wp-json\/wp\/v2\/pages\/84","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mjdarby.net\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mjdarby.net\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mjdarby.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mjdarby.net\/blog\/wp-json\/wp\/v2\/comments?post=84"}],"version-history":[{"count":5,"href":"http:\/\/mjdarby.net\/blog\/wp-json\/wp\/v2\/pages\/84\/revisions"}],"predecessor-version":[{"id":111,"href":"http:\/\/mjdarby.net\/blog\/wp-json\/wp\/v2\/pages\/84\/revisions\/111"}],"wp:attachment":[{"href":"http:\/\/mjdarby.net\/blog\/wp-json\/wp\/v2\/media?parent=84"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}