Rogue Detective Part 2 – Curses!

Last time, we covered the rather ridiculous choices that led up to my decision to write a roguelike from scratch. Now, we’ll cover the first steps in the creation of Rogue Detective, and indeed, most games I write. After the standard step of creating a new repository for source control comes the creation of the […]

Rogue Detective Part 1 – A Defective Rogue

Rogue Detective started off as an attempt at the annual 7 Day Roguelike competition, wherein one aspires to create a full roguelike in a mere seven days. Entrants are allowed to use previous work, provided the final game is a new roguelike unto itself. This year, the competition fell in one of the two weeks […]