The Hullet Bells – Part 3 (Handling It)

Handling transitions between various screens was one of the problems my friends and I encountered when developing our shmup game at university. For instance, it was a pain getting the game flow moving from the title screen to the game screen, from game screen to loading screen, and so on. Because of the way we […]

The Hullet Bells – Part 2 (Getting Organised)

Recently I embarked upon a quest: a quest to produce a platform game, the likes of which the world had never known. However, I got bored of that, but not before exercising my Python chops. Although I failed, I discovered the wonderful pygame library. Pygame is a Python wrapper for the ever-popular C++ SDL library, […]

Beginning Chess

Back in secondary school, I was part of an ill-fated three man chess club. We were terrible. Our supervisor, while well intentioned, was beatable by complete rank amateurs (read: us). It was not an environment under which we could grow as players, but we were having a blast, so who cared? Fast forward over ten […]

The Hullet Bells – Part 1 (A Primer on Shmups)

As a would-be hardcore gamer, for me shoot ’em ups, or ‘shmups’, are a fascinating intersection of complexity, fun and playability. With humble roots in Space Invaders, shmups began with a simple premise: The player controls a ship (or perhaps a flying witch or android) and must defend themselves against wave after wave of enemy […]