Hermes – A Textboard

Internetless in London Something strange happens when you’re suddenly disconnected from the Internet for a long period of time: You find other things to do. After cleaning the bathroom and tidying my room twice, beating some video games on my backlog, and somehow losing offline access to Spotify (thanks Spotify), it was time for something […]

Interactive Fiction

>look Castle Darbenghast You stand in a massive courtyard, surrounded on all sides by stone walls that seem to touch the sky. In front of you, there is a marble pedestal carved with ornate shapes of pugs. There is a book on the pedestal. >take book Taken. >read book The book is a collection of […]

On Pretending To Write

Just a short one today, I’m in Dallas and it’s really nice! Very warm. Let’s talk about writing. Writing is pretty fun, I recommend it if you have the time (and everyone has time). But what’s the point? And what should you write about? I’m not a very good writer, at all. It’s difficult to […]

The Hullet Bells – Part 1 (A Primer on Shmups)

As a would-be hardcore gamer, for me shoot ’em ups, or ‘shmups’, are a fascinating intersection of complexity, fun and playability. With humble roots in Space Invaders, shmups began with a simple premise: The player controls a ship (or perhaps a flying witch or android) and must defend themselves against wave after wave of enemy […]

A Primer on Speed-running, and Some Generic Tips

What’s all this speed-running malarkey about? As you may or may not know, back in the day (read: 9 months ago) I started to speed-run Super Meat Boy, a fast-paced platform game starring a walking cube of meat, on a mission to save his equally cubular, bandage-covered girlfriend from the evil (or maybe just misunderstood!) […]