“The Hullet Bells” is the current codename for my shooting game engine. As the clever amongst you have already discovered, it is a spoonerism. The reason for this wordplay is that I lack any semblance of imagination.
I’ve been writing up my approach to Hullet Bells over the series of a number of blog posts. All of these posts fail to link to the GitHub page where the Hullet Bells are safely stored. There is a huge gap between the initial commit and the first big update because well, I was previously relying off.. Dropbox.. for version control. However, I am aiming to rectify this and keep proper version control of this going. So take a look, follow along with the blog posts. It might be fun!